Everything about Superboss totally explained
A
boss is an enemy-based challenge found in
computer and
video games. The appearance of a boss halts the game's progression until the player is able to surmount the enemy. A fight with a boss character is referred to as a
boss battle.
Overview
A boss is a computer-controlled opponent whose purpose is to tax skills that the player has accumulated over the course of the game. A common characteristic of boss battles is that they can't be won without some semblance of a strategy. Bosses have appeared in some shape or form within nearly every
genre of video games, with the exceptions of
sports and
simulation games. The concept first originated in
role-playing games and continues to play a dominant role in them. Beginning with the
fourth generation of video games, bosses have been increasingly given larger roles within narrative-driven games, usually as archetypal
villains.
The concept of a boss battle is a very malleable one. It may involve fighting multiple enemies, or a series of obstacles which function collectively as the 'boss'. Single-player
fighting games consist entirely of one-on-one duels against opponents of increasing difficulty, culminating in a battle against the ultimate fighter. Other bosses are unique in that they appear multiple times before they can be defeated. An example is
Resident Evil's
Nemesis, a character who repeatedly stalks the player throughout the game, yet can never be permanently 'killed' until the end of the game. The
action-adventure game
Shadow of the Colossus consists of little more than a series of boss battles, with sixteen giant enemies to defeat. The creator,
Fumito Ueda, attributed this design to his own enjoyment of boss battles and his desire to reach them quickly.
Given the limitations of
console role-playing games, it's often possible for players to triumph over each boss by simply engaging in repetitive
level grinding. For this reason, an optional boss (commonly known as "superboss") is frequently hidden within role-playing games. These enemies are not necessary to encounter or defeat, yet can easily justify as bosses in their own right; many are deadlier than their requisite counterparts. The intent of such an unbalanced level of difficulty is to challenge players who have mastered the
battle system. In several games of the
Final Fantasy series (
V,
VIII, and
X), the player earns a congratulatory certificate for defeating the reigning superboss. These items have no practical use above serving as bragging rights.
History
The first interactive game to feature a boss was
dnd, a
1975 computer role-playing game for the
PLATO system. One of the earliest
dungeon crawls,
dnd implemented many of the core concepts behind
Dungeons & Dragons. The orb is kept in a
treasure room guarded by a high-
level enemy called the Gold
Dragon. Only by defeating the Dragon could the player claim the orb, complete the game, and be eligible to appear on the high score list.
The first
arcade game to feature a boss was
Phoenix, a
fixed shooter developed by
Taito in
1980.
Phoenix has five
levels in which the player must survive against swarms of
extraterrestrial birds. During the first two Rounds, the player is assaulted by the
pigeon-like "Scouts", whereas Rounds three and four pits them against the more formidable "Soldiers". Upon disposing of these enemies, a giant
mothership appears in the fifth and final Round.
Further Information
Get more info on 'Superboss'.
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